So here are a few things that we have argued out among our group, and being the sort of judges that interpret the law rather than make it, we've worked a few things out:
- Star engine rams and TS'es are nowhere disallowed. 'Moving Normally' is an adverb clause that refers to the 1" rule and other prohibitions. Notice how it differs from "[its] Normal Move," which is a phrase that does not appear. Is it amazing? not really. The ram, while it's S10, is also S10 on the foe...and therefore only 1/3 (or less, if one doesn't get the pen) likely to produce destruction of a contester, and only 2/9 likely to result in scoring (if it has a DAVU). Not to mention that skimmers can simply dodge ram attacks. I don't see this as game-breaking, especially in light of the Deff Rolla's ability to do the same danger-free and d6 times to boot.
- Ku'gath makes nurglings in the enemy turn. Just as numerous psykers can use powers in the enemy turn, his verbage says any turn. Again, one stand of Nurglings from a 300-point, S&P, Force/Bone-swordable, aging 4th ed character is not breaking the game...and so we go by the text.
EDIT: After looking at Njal Stormcaller's 'until end of turn,' ability, and its errata, (which if you go second has some results that do nothing due to duration expiration), I'm no longer sure about this. Back in the 'no' column because the rules are very uncertain on this point.
- Outflankers on a lined table edge that can't enter: go back to reserve. In this case, it's something missing. But we're not about to break the game/kill units. As judges. we take the minumum neccessary action to uphold the law, until the legislator deals with the problem according to the public interest (or their own GW fiat), and amends the law.